Search results
Results from the WOW.Com Content Network
Ambition is a character trait that describes people who are driven to better their station or to succeed at lofty goals. It has been categorized both as a virtue and as a vice. The use of the word "ambitious" in William Shakespeare 's Julius Caesar (1599), for example, points to its use to describe someone who is ruthless in seeking out ...
The historical video game belongs to a video game genre in which stories are based upon historical events, environments, or people. Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow.
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Pokémon Conquest, known in Japan as Pokémon + Nobunaga's Ambition [1] (ポケモン+ノブナガの野望, Pokemon Purasu Nobunaga no Yabō), is a 2012 tactical role-playing video game developed by Tecmo Koei and published by The Pokémon Company and Nintendo for the Nintendo DS.
Ambition, a 1989 novel by Julie Burchill; The Sims 3: Ambitions, expansion pack for The Sims 3 video game; Ambition (fragrance), a women's fragrance created by Jordin Sparks; Ambition Formation, a geologic formation in British Columbia, Canada; MS Ambition, cruise ship launched in 1999
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre 's focus on story allows it to draw heavily from other narrative -based media, such as literature and film , encompassing a wide variety of genres.
The game was sophisticated for its time, but was a commercial failure, released around the time of the video game crash of 1983 when the North American home video game market collapsed. [91] Nintendo released a series of highly successful sports games for the Nintendo Entertainment System console and the arcade Nintendo VS.
Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.