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Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
Pathfinder Chronicles: Guide to the River Kingdoms: February 2010 64 978-1-60125-203-6: Paperback PZO9217E Elaine Cunningham, Steve Kenson, China Miéville, Chris Pramas, et al. Pathfinder Chronicles: NPC Guide: March 2010 64 978-1-60125-219-7: Paperback PZO9219 Hal Maclean, Jeff Quick, John Wick, et al. Pathfinder Chronicles: Classic Treasures ...
Player's Guide to Eberron is an accessory for the Eberron setting that explores the world from the player's point of view and presents new options for characters. Player's Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized so that players can use the book as a handy reference guide.
Anthology containing one story each from the Eberron, Forgotten Realms, Dragonlance, and Magic: The Gathering settings. Untold Adventures (edited by Alan Dean Foster, Kevin J. Anderson, and Mike Resnick, July 2011, ISBN 0-7869-5837-5). Anthology containing stories from the Eberron, Forgotten Realms, Dark Sun, and Core settings.
All Pathfinder books are published under the terms of the Open Game License (OGL). [1] While the magazines Dragon and Dungeon were both licensed to make use of certain iconic elements of Dungeons & Dragons intellectual property, including material drawn from official settings published by Wizards of the Coast and unique monsters such as illithids, the terms of the OGL forbid the use of such ...
Eberron comes complete with a starter adventure to launch new parties, and a game master should have little problem immersing her or his party into a new world. The art of the book is excellent, as with most of the modern AD&D (version 3.5 and later) books, and the adults of the group can only enjoy the more mature storylines".
An Adventurer's Guide to Eberron is an accessory for the Eberron setting that is an illustrated 64-page visual guide to the world of Eberron. Kevin Kulp wrote that "the adventuring races are one of the first things shown. Shifters, changelings, elves, orcs, warforged, kalashtar, and all the other races are richly illustrated and spotlighted.
The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons