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  2. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific range of refresh rates (e.g. 30 Hertz through 144 Hertz). This is called the VRR range.

  3. The Windows 11 preview can dynamically change your refresh ...

    www.aol.com/news/windows-11-dynamic-refresh-rate...

    As the name suggests, DRR will lower your laptop's refresh rate to 60Hz when you're doing things like writing emails and documents and then increase it to 120Hz when inking and scrolling so that ...

  4. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Windows 10 Anniversary Update (version 1607) includes WDDM 2.1, which supports Shader Model 6.0 (mandatory for feature levels 12_0 and 12_1), [44] and DXGI 1.5 which supports HDR10 - a 10-bit high dynamic range, wide gamut format [45] defined by ITU-T Rec. 2100/Rec.2020 - and variable refresh rates.

  5. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image.

  6. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two ...

  7. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    For instance, one of the early supported modes was 800×600 in 16 colours at a slightly lower 56 Hz refresh rate, leading to 800×600 sometimes being referred to as "SVGA resolution" today. Over the course of the early-to-mid-1990s, "SVGA" became a quasi-standard term in PC games, typically referring to a 640×480 resolution using 256 colours ...

  8. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    The exact refresh rate necessary to prevent the perception of flicker varies greatly based on the viewing environment. In a completely dark room, a sufficiently dim display can run as low as 30 Hz without visible flicker. [citation needed] At normal room and TV brightness this same display rate would produce flicker so severe as to be unwatchable.

  9. Flicker-free - Wikipedia

    en.wikipedia.org/wiki/Flicker-free

    Flicker-free is a term given to video displays, primarily cathode-ray tubes, operating at a high refresh rate to reduce or eliminate the perception of screen flicker.For televisions, this involves operating at a 100 Hz or 120 Hz hertz field rate to eliminate flicker, compared to standard televisions that operate at 50 Hz (PAL, SÉCAM systems) or 60 Hz (), most simply done by displaying each ...