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The coordinate format can be chosen via Tools → Options → 3D View → Show Lat/Long. There are many ways to obtain coordinates: Move the mouse pointer to where you want, then use the keyboard to select the Menu item Edit → Copy View Location to copy the coordinates to the clipboard. More convenient is the associated keyboard shortcut.
Free online hexagonal graph paper PDF generator; Hexographer, a program for making role-playing game wilderness hex maps in a "classic" style; Hextml, an online program to make hex maps; GM Friend hex mapping tool, an online program to make hex maps with a random map generator; RedBlobGames, Hexagonal Grids, a reference for hexagonal grid ...
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
[9] [10] The service is used on the latest Xbox Series X and Series S and, in addition to a Microsoft account, is the account for Xbox ecosystem; accounts can store games and other content. The service was extended in 2007 across the Windows platform, named Games for Windows – Live , now defunct, which made most aspects of the system ...
The game influenced Minecraft, which reviewers considered a more user-friendly version of Dwarf Fortress. [7] [41] [93] Adams says he is thankful for the Minecraft developers citing Dwarf Fortress because that drew more players to his game. [39] RimWorld developer Tynan Sylvester said Dwarf Fortress "amazed me because of the stories people ...
In the Domain Name System, a LOC record (experimental RFC 1876) [1] is a means for expressing geographic location information for a domain name.. It contains WGS84 Latitude, Longitude and Altitude (ellipsoidal height) information together with host/subnet physical size and location accuracy.
Each channel in the bitmap corresponds to a spatial dimension (X, Y and Z). These spatial dimensions are relative to a constant coordinate system for object-space normal maps, or to a smoothly varying coordinate system (based on the derivatives of position with respect to texture coordinates) in the case of tangent-space normal maps.
Coordinate conversion is composed of a number of different types of conversion: format change of geographic coordinates, conversion of coordinate systems, or transformation to different geodetic datums. Geographic coordinate conversion has applications in cartography, surveying, navigation and geographic information systems.