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  2. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    Match moving, by contrast, is typically a software-based technology, applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program.

  3. Visual odometry - Wikipedia

    en.wikipedia.org/wiki/Visual_odometry

    The process of estimating a camera's motion within an environment involves the use of visual odometry techniques on a sequence of images captured by the moving camera. [20] This is typically done using feature detection to construct an optical flow from two image frames in a sequence [16] generated from either single cameras or stereo cameras. [20]

  4. Video tracking - Wikipedia

    en.wikipedia.org/wiki/Video_tracking

    Video tracking is the process of locating a moving object (or multiple objects) over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression, augmented reality, traffic control, medical imaging [1] and video editing.

  5. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    For example, in a city street scene, there is generally no need to draw the polygons on the sides of the buildings facing away from the camera; they are completely occluded by the sides facing the camera. In general, back-face culling can be assumed to produce no visible artifact in a rendered scene if it contains only closed and opaque geometry.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245]

  7. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  8. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.

  9. ZoneMinder - Wikipedia

    en.wikipedia.org/wiki/ZoneMinder

    The application supports multiple cameras, reviewable simultaneously. Recording starts when the application detects changes between camera frames; one can select zones within field of view that the software will ignore. [5] ZoneMinder supports cameras compatible with ONVIF standard. [6]