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  2. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  3. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Example image prior to compression Detail from example image, after compression at 8, 3.56 and 2 bits/pixel. The method of compression is an evolution of Color Cell Compression with features including numerous closely spaced fractional bit rates, multiple color formats, support for high-dynamic-range (HDR) textures, and real 3D texture support.

  4. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Assembled Project VGA graphics board Open Graphics Project prototype. Project VGA aims to create a low-budget, open-source VGA-compatible video card. [104] The Open Graphics Project aims to create an open-hardware GPU. The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector.

  6. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  7. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    The illumination models listed here attempt to model the perceived brightness of a surface or a component of the brightness in a way that looks realistic. Some take physical aspects into consideration, like for example the Fresnel equations, microfacets, the rendering equation and subsurface scattering.

  8. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Gecko 1.8, the layout engine for Mozilla Firefox 2.0 and SeaMonkey 1.0, used Cairo to render SVG and <canvas> content. Gecko 1.9, [18] the release of Gecko that serves as the basis of Firefox 3, uses Cairo as the graphics back-end for rendering both web page content and the user interface (or "chrome").

  9. Texture advection - Wikipedia

    en.wikipedia.org/wiki/Texture_advection

    Line integral convolution visualisation of a flow field. In scientific visualization, texture advection is a family of methods to densely visualize vector fields or flows (like the wind movement of a tornado).