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  2. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Glossary of mathematical symbols. A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various ...

  3. Vertical line test - Wikipedia

    en.wikipedia.org/wiki/Vertical_line_test

    Vertical line test. The vertical line test, shown graphically. The abscissa shows the domain of the (to be tested) function. In mathematics, the vertical line test is a visual way to determine if a curve is a graph of a function or not. A function can only have one output, y, for each unique input, x. If a vertical line intersects a curve on an ...

  4. Horizontal line test - Wikipedia

    en.wikipedia.org/wiki/Horizontal_line_test

    A horizontal line is a straight, flat line that goes from left to right. Given a function (i.e. from the real numbers to the real numbers), we can decide if it is injective by looking at horizontal lines that intersect the function's graph. If any horizontal line intersects the graph in more than one point, the function is not injective.

  5. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    A shear mapping is the main difference between the upright and slanted (or italic) styles of letters . The same definition is used in three-dimensional geometry, except that the distance is measured from a fixed plane. A three-dimensional shearing transformation preserves the volume of solid figures, but changes areas of plane figures (except ...

  6. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    The tree is at the intersection of two lines, sometimes called a power point[ 1] or a crash point. [ 2] The rule of thirds is a "rule of thumb" for composing visual images such as designs, films, paintings, and photographs. [ 3] The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced ...

  7. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Lineline intersection. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection . In three-dimensional Euclidean geometry, if two lines are not in ...

  8. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    e. In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher.

  9. Vertical and horizontal - Wikipedia

    en.wikipedia.org/wiki/Vertical_and_horizontal

    In the three-dimensional case, the situation is more complicated as now one has horizontal and vertical planes in addition to horizontal and vertical lines. Consider a point P and designate a direction through P as vertical. A plane which contains P and is normal to the designated direction is the horizontal plane at P.