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  2. Critical making - Wikipedia

    en.wikipedia.org/wiki/Critical_making

    Critical making refers to the hands-on productive activities that link digital technologies to society. It was invented to bridge the gap between creative, physical, and conceptual exploration. [1] The purpose of critical making resides in the learning extracted from the process of making rather than the experience derived from the finished output.

  3. Maker culture - Wikipedia

    en.wikipedia.org/wiki/Maker_culture

    Maker culture. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [citation needed] that intersects with hardware -oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware.

  4. Do it yourself - Wikipedia

    en.wikipedia.org/wiki/Do_it_yourself

    t. e. Boy building a model airplane, Texas, 1942 (photograph by Arthur Rothstein for the Farm Security Administration) " Do it yourself " (" DIY ") is the method of building, modifying, or repairing things by oneself without the direct aid of professionals or certified experts. Academic research has described DIY as behaviors where "individuals ...

  5. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  6. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question ...

  7. Makers UPV - Wikipedia

    en.wikipedia.org/wiki/Makers_UPV

    Makers UPV is a non-profit community of students from the Universitat Politècnica of València ( Valencia, Spain) founded in April 2013, whose objective is to enhance the learning experience of students by adding a practical approach based on "experiential learning", Do it yourself and the Maker Culture. Through projects, competitions and ...

  8. 70/20/10 model (learning and development) - Wikipedia

    en.wikipedia.org/wiki/70/20/10_Model_(Learning...

    The 70:20:10 model for learning and development (also written as 70-20-10 or 70/20/10) is a learning and development model that suggests a proportional breakdown of how people learn effectively. It is based on a survey conducted in 1996 asking nearly 200 executives to self-report how they believed they learned.

  9. Handicraft - Wikipedia

    en.wikipedia.org/wiki/Handicraft

    Batik craftswomen in Java, Indonesia Savisiipi handicrafts store in Pori, Finland A handicraft Selling-Factory shop, Isfahan, Iran Artesanato Mineiro. A handicraft is a traditional main sector of craft making and applies to a wide range of creative and design activities that are related to making things with one's hands and skill, including work with textiles, moldable and rigid materials ...

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