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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this set", rather than "do this x times". This avoids potential off-by-one errors and makes code simpler to read.

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...

  4. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    Infinite loops can be implemented using various control flow constructs. Most commonly, in unstructured programming this is jump back up , while in structured programming this is an indefinite loop (while loop) set to never end, either by omitting the condition or explicitly setting it to true, as while (true) ....

  5. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    The repeat statement repetitively executes a block of one or more statements through an until statement and continues repeating unless the condition is false. The main difference between the two is the while loop may execute zero times if the condition is initially false, the repeat-until loop always executes at least once.

  6. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    A busy waiting loop while not ( P) do skip. will not work, as mutual exclusion will prevent any other thread from entering the monitor to make the condition true. Other "solutions" exist such as having a loop that unlocks the monitor, waits a certain amount of time, locks the monitor and checks for the condition P. Theoretically, it works and ...

  7. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming , event loop and event-driven finite state machine ).

  8. Any key - Wikipedia

    en.wikipedia.org/wiki/Any_key

    The pause command in DOS requests the user to "Press any key to continue.". In computing, "Press any key to continue" (or a similar text) was a historically used prompt to the user when it was necessary to pause processing.

  9. Fork bomb - Wikipedia

    en.wikipedia.org/wiki/Fork_bomb

    The concept behind a fork bomb — the processes continually replicate themselves, potentially causing a denial of service. In computing, a fork bomb (also called rabbit virus) is a denial-of-service (DoS) attack wherein a process continually replicates itself to deplete available system resources, slowing down or crashing the system due to resource starvation.