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Xbox 360 was the first high-definition gaming console to utilize the ATI Technologies 256-bit GPU Xenos [2] before the introduction of the current gaming consoles especially Nintendo Switch. Some buses on the newer System on a chip (e.g. Tegra developed by Nvidia) utilize 64-bit, 128-bit, 256-bit, or higher.
The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.
256-bit 68 Edmonton [1] Jun 2016: 16 nm 240 914 1404 14.6 43.9 2 ACEs 32 MB ESRAM 219 4KBD/3DBD/DVD/CD [g] 1× 2.5" SATA hard drive USB 3.0 Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock 8 GB DDR3
The RIVA TNT, codenamed NV4, is a 2D, video, and 3D graphics accelerator chip for PCs that was developed by Nvidia and released in March 1998. It cemented Nvidia's reputation as a worthy rival within the developing consumer 3D graphics adapter industry.
On November 11, 2020 Intel launched the H3C XG310 data center GPU consisting of four DG1 GPUs with 32 GB of LPDDR4X memory on a single-slot PCIe card. [50] [51] Each GPU is connected to 8 GB of memory over a 128-bit bus and the card uses a PCIe 3.0 x16 connection to the rest of the system. The GPUs use the Xe-LP (Gen 12.1) architecture.
The chip's external memory interface is 128-bit and is designed to use either SDRAM or SGRAM. Matrox released both 16 MiB and 32 MiB versions of the G400 boards, and used both types of RAM. The slowest models are equipped with 166 MHz SDRAM, while the fastest (G400 MAX) uses 200 MHz SGRAM.
The Imagine 128 GPU introduced a full 128-bit graphics processor—GPU, internal processor bus, and memory bus were all 128 bits. However, there was no, or very little, hardware support for 3D graphics operations. [15] The Imagine 128-II added Gouraud shading, 32-bit Z-buffering, double display buffering, and a 256-bit video rendering engine. [16]