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  2. Duplication - Wikipedia

    en.wikipedia.org/wiki/Duplication

    Duplication, or doubling, multiplication by 2; Duplication matrix, a linear transformation dealing with half-vectorization; Doubling the cube, a problem in geometry also known as duplication of the cube; A type of multiplication theorem called the Legendre duplication formula or simply "duplication formula"

  3. Doubling the cube - Wikipedia

    en.wikipedia.org/wiki/Doubling_the_cube

    In algebraic terms, doubling a unit cube requires the construction of a line segment of length x, where x 3 = 2; in other words, x = , the cube root of two. This is because a cube of side length 1 has a volume of 1 3 = 1, and a cube of twice that volume (a volume of 2) has a side length of the cube root of 2.

  4. List of formulas in elementary geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_formulas_in...

    The basic quantities describing a sphere (meaning a 2-sphere, a 2-dimensional surface inside 3-dimensional space) will be denoted by the following variables r {\displaystyle r} is the radius, C = 2 π r {\displaystyle C=2\pi r} is the circumference (the length of any one of its great circles ),

  5. Multiplication theorem - Wikipedia

    en.wikipedia.org/wiki/Multiplication_theorem

    The duplication formula and the multiplication theorem for the gamma function are the prototypical examples. The duplication formula for the gamma function is (+) = ().It is also called the Legendre duplication formula [1] or Legendre relation, in honor of Adrien-Marie Legendre.

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    [6] [7] [8] Quizlet's blog, written mostly by Andrew in the earlier days of the company, claims it had reached 50,000 registered users in 252 days online. [9] In the following two years, Quizlet reached its 1,000,000th registered user. [10] Until 2011, Quizlet shared staff and financial resources with the Collectors Weekly website. [11]

  7. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    1. A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  8. Mirror image - Wikipedia

    en.wikipedia.org/wiki/Mirror_image

    In geometry, the mirror image of an object or two-dimensional figure is the virtual image formed by reflection in a plane mirror; it is of the same size as the original object, yet different, unless the object or figure has reflection symmetry (also known as a P-symmetry).

  9. Intersecting chords theorem - Wikipedia

    en.wikipedia.org/wiki/Intersecting_chords_theorem

    In Euclidean geometry, the intersecting chords theorem, or just the chord theorem, is a statement that describes a relation of the four line segments created by two intersecting chords within a circle. It states that the products of the lengths of the line segments on each chord are equal. It is Proposition 35 of Book 3 of Euclid's Elements.

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