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  2. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  3. Zmodeler - Wikipedia

    en.wikipedia.org/wiki/Zmodeler

    ZModeler (or Zanoza Modeler) is a 3D modeling application developed by Oleg Melashenko.It is aimed at modelers who model vehicles and other objects for computer games such as Euro Truck Simulator, UK Truck Simulator, American Truck Simulator, 18 Wheels of Steel, Grand Theft Auto series, Empire Earth 2, Midtown Madness, or similar video games.

  4. COLLADA - Wikipedia

    en.wikipedia.org/wiki/COLLADA

    COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

  5. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    Modeling can be performed by means of a dedicated program (e.g., 3D modeling software by Adobe Substance, Blender, Cinema 4D, LightWave, Maya, Modo, 3ds Max, uMake, SketchUp, Rhinoceros 3D and others) or an application component (Shaper, Lofter in 3ds Max), or some scene description language (as in POV-Ray).

  6. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been LOD-ed" when the object is simplified by the underlying LOD-ing algorithm as well as a 3D modeler manually creating LOD models. [citation needed]

  7. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    TEXTURE.GBX – Info about a texture that are used in materials. MATERIAL.GBX – Info about a material such as surface type that are used in Solids. TMEDCLASSIC.GBX – Block info. GHOST.GBX – Player ghosts in Trackmania and TrackMania Turbo. CONTROLSTYLE.GBX – Menu files. SCORES.GBX – Stores info about the player's best times.

  8. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.

  9. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...