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The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
ZModeler (or Zanoza Modeler) is a 3D modeling application developed by Oleg Melashenko.It is aimed at modelers who model vehicles and other objects for computer games such as Euro Truck Simulator, UK Truck Simulator, American Truck Simulator, 18 Wheels of Steel, Grand Theft Auto series, Empire Earth 2, Midtown Madness, or similar video games.
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
Modeling can be performed by means of a dedicated program (e.g., 3D modeling software by Adobe Substance, Blender, Cinema 4D, LightWave, Maya, Modo, 3ds Max, uMake, SketchUp, Rhinoceros 3D and others) or an application component (Shaper, Lofter in 3ds Max), or some scene description language (as in POV-Ray).
A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been LOD-ed" when the object is simplified by the underlying LOD-ing algorithm as well as a 3D modeler manually creating LOD models. [citation needed]
TEXTURE.GBX – Info about a texture that are used in materials. MATERIAL.GBX – Info about a material such as surface type that are used in Solids. TMEDCLASSIC.GBX – Block info. GHOST.GBX – Player ghosts in Trackmania and TrackMania Turbo. CONTROLSTYLE.GBX – Menu files. SCORES.GBX – Stores info about the player's best times.
The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.
Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...