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Basketball is a sports video game programmed by Alan Miller for the Atari Video Computer System (later renamed to the Atari 2600) and published by Atari, Inc. in 1978. The cartridge presents a game of one-on-one basketball and can be played by one or two players, one of the few early VCS titles to have a single-player mode with an AI-controlled opponent.
Atari Basketball: 1979 Arcade: Atari, Inc. Atari: NBA Basketball: 1979 Intellivision: APh Technological Consulting Mattel: Basketball: 1982 Arcadia 2001 - -One on One: Dr. J vs. Larry Bird: 1983 Apple II Commodore 641984 Amiga1985 Mac Atari 78001987 Atari 8-bit TRS-80 Color Computer IBM PC: Eric Hammond: Electronic Arts: Super Basketball: 1984 ...
Basketball is an arcade video game released in May 1979 by Atari, Inc. [2] It was the first basketball video game with a trackball for player movement and the first to use the angled side view which became a commonly used perspective in the basketball video games that followed. [3]
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The games are licensed by the National Basketball Association (NBA), and are one of several different NBA-focused basketball video game series. The games released in the series are NBA, NBA '06, NBA '07, NBA '08, NBA 09: The Inside, and NBA 10: The Inside. It is the successor to the NBA ShootOut series.
ESPN NBA 2K5 is a basketball simulation video game which strives to emulate the National Basketball Association. Players mostly play in basketball games in several game modes, with real teams, such as the Detroit Pistons and Boston Celtics. Gameplay follows the rules and objectives of basketball and the game is presented like televised NBA games.
The player controls basketball star Julius Erving or Larry Bird in a game of one-on-one against another player or the computer. The game includes personal fouls, a 24-second shot clock, jumpers, fadeaways, putbacks, and what is likely the first instant replay in video games. [2] It allows for play to a certain score or timed games.
Like the real game of basketball, the player's team must score more points than the opponent's team by shooting more baskets and blocking opponent's shots on their basket. The game consists of four quarters, each a simulated twelve minutes in length. The pace of the game is governed by a simulated 24-second shot clock.