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He is featured in two video games; in Death Note: L o Tsugu Mono, [20] he can serve as L, [21] and in the Weekly Shōnen Jump-based fighting game Jump Ultimate Stars, he is a support character. [22] Mello also appears in the animated special Death Note: Relight 2: L's Successors, which retells the second half of the anime. In it, his story is ...
An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
Kiyomi Takada (Japanese: 高田 清美, Hepburn: Takada Kiyomi) is a fictional character in the manga series Death Note, created by Tsugumi Ohba and Takeshi Obata.Takada is introduced in the series as a classmate of Light Yagami, with whom she briefly dates in college.
Light Yagami (Japanese: 夜神 月 ライト, Hepburn: Yagami Raito) is the main protagonist of the manga series Death Note, created by Tsugumi Ohba and Takeshi Obata.He is portrayed as a brilliant but bored genius who finds the Death Note, a supernatural notebook that allows the user to kill anyone by knowing their name and face, after it is dropped by the Shinigami Ryuk.
The game was first teased as early as June 2017, when developer Compile Heart released a brief video which alluded to a game titled End Request. [5] The game was officially announced in Weekly Famitsu the following week, as the next entry in Compile Heart's Galapagos RPG series of games, which also includes Fairy Fencer F, Omega Quintet, and Fairy Fencer F: Advent Dark Force. [6]
Misa Amane (Japanese: 弥 海砂, Hepburn: Amane Misa) is a fictional character in the manga series Death Note, created by Tsugumi Ohba and Takeshi Obata.A famous model, Misa seeks out Kira (Light Yagami) as she supports his cause to "cleanse the world of evil".
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The game's modernist architecture was inspired by the works of Frank Lloyd Wright, while the interiors were inspired by photographs from the book Lair: Radical Homes and Hideouts of Movie Villains. [40] Michel Trémouiller was the game's audio director and Tom Salta composed its music. The game's soundtrack is primarily Jazz fusion music.