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[2] [3] Typically, self-extracting files for Microsoft operating systems such as DOS and Windows have a .exe extension, just like any other executable file. For example, an archive may be called "somefiles.zip—it", which can be opened under any operating system by a suitable archive manager that supports both the file format and compression ...
Software distributors use executable compression for a variety of reasons, primarily to reduce the secondary storage requirements of their software; as executable compressors are specifically designed to compress executable code, they often achieve better compression ratio than standard data compression facilities such as gzip, zip or bzip2 [citation needed].
MexScript [1] is a multi-paradigm computer scripting language used in a number [vague] of game resource archive file handlers. [clarification needed] It was originally created for the 16-bit command-line tool multiex, and later 32-bit versions of MultiEx Commander.
MultiEx Commander was a game resource archive manager for Windows published by the Xentax Foundation. Some features include a built-in MexScript (AKA BMS) interpreter, file extractor and importer, stand alone mod creator EasyMod. This application is currently written by Mike Zuurman in Visual Basic. [3]
StuffIt has been a target of criticism and dissatisfaction from Mac users in the past as the file format changes frequently, notably during the introduction of StuffIt version 5.0. Expander 5.0 contained many bugs, and its file format was not readable by the earlier version 4.5, leaving Mac users of the time without a viable compression utility.
Turbo (formerly Spoonium) is a platform of tools that allows users to package Windows desktop applications and their dependencies into software containers. Application containers made with Turbo can run on any Windows machine without installers, app breaks, or dependencies. Containers can be used to streamline the software development life ...
Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system, leading it to be described as essentially the Windows version of Terminal Velocity. [1] [2]
The first incarnation of MacBinary was released in 1985. The standard was originally specified by Dennis Brothers (author of the terminal program MacTEP and later an Apple employee), BinHex author Yves Lempereur, PackIt author Harry Chesley, et al. then added support for MacBinary into BinHex 5.0, using MacBinary to combine the forks instead of his own methods.