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  2. Phase 10 - Wikipedia

    en.wikipedia.org/wiki/Phase_10

    Postal Rules follow the standard Phase 10 rules with two additions: 1) No player can go out (play all 10 cards), thus ending the hand, until play has completed one circuit of the table and play has returned to the dealer, regardless if someone was skipped. The dealer is the first player who can end the hand by playing all 10 of their cards.

  3. Contract rummy - Wikipedia

    en.wikipedia.org/wiki/Contract_rummy

    Contract rummy is a Rummy card game, based on gin rummy played by 3 to 8 players. [1] It appeared in the United States during the Second World War. [2] The game is also known as Combination rummy, Deuces Wild Rummy and Joker rummy, and a proprietary version of the game called Phase 10 was published in 1982.

  4. Twelve-step program - Wikipedia

    en.wikipedia.org/wiki/Twelve-step_program

    Twelve-step methods have been adapted to address a wide range of alcoholism, substance abuse, and dependency problems. Over 200 mutual aid organizations—often known as fellowships—with a worldwide membership of millions have adopted and adapted AA’s 12 Steps and 12 Traditions for recovery.

  5. Goal setting - Wikipedia

    en.wikipedia.org/wiki/Goal_setting

    Goal setting can be guided by goal-setting criteria (or rules) such as SMART criteria. [3] Goal setting is a major component of personal-development and management literature. Studies by Edwin A. Locke and his colleagues, most notably, Gary Latham [ 4 ] have shown that more specific and ambitious goals lead to more performance improvement than ...

  6. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software. [1] The rules are intended to eliminate certain C coding practices which make code difficult to review or statically analyze.

  7. SMART criteria - Wikipedia

    en.wikipedia.org/wiki/SMART_criteria

    S.M.A.R.T. (or SMART) is an acronym used as a mnemonic device to establish criteria for effective goal-setting and objective development. This framework is commonly applied in various fields, including project management, employee performance management, and personal development.

  8. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues.

  9. Cub Scouting (Boy Scouts of America) - Wikipedia

    en.wikipedia.org/wiki/Cub_Scouting_(Boy_Scouts...

    Wood Badge is the advanced training program for leadership skills for all adults in all Scouting America programs. Wood Badge consists of six days of training (usually presented as two three-day weekends) and an application phase of several months. When training is complete, leaders are recognized with the Wood Badge beads, neckerchief and woggle.