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A set of 20 points in a 10 × 10 grid, with no three points in a line. The no-three-in-line problem in discrete geometry asks how many points can be placed in the grid so that no three points lie on the same line.
A free/open-source implementation in up to 1111 dimensions, based on the Joe and Kuo initialisation numbers, is available in C, [10] and up to 21201 dimensions in Python [11] [12] and Julia. [13] A different free/open-source implementation in up to 1111 dimensions is available for C++ , Fortran 90 , Matlab , and Python .
This method forms mathematical platform to solve grid generation problems. In this method an alternative grid is generated by a new mesh after each iteration and computing the grid speed using backward difference method. This technique is a powerful one with a disadvantage that effort is required to solve the equations related to grid.
Multiple speed-time-distance calculations can be performed hands-free at a glance with a slide rule. Other useful linear conversions such as pounds to kilograms can be easily marked on the rule and used directly in calculations. Being entirely mechanical, a slide rule does not depend on grid electricity or batteries. Mechanical imprecision in ...
Here, = + / < is the ratio of grid points on "neighboring" grids and is assumed to be constant throughout the grid hierarchy, and is some constant modeling the effort of computing the result for one grid point.
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