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  2. Concept art - Wikipedia

    en.wikipedia.org/wiki/Concept_art

    Concept art is a form of visual art used to convey an idea for use in film, ... In 2024, entry level concept art positions ranged from $60,000-$95,000, with the ...

  3. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Concept art produced in the beginning of the production serves as a guide for the rest of development. Concept art is used for demonstration to the art director, producers and stakeholders. [20] Storyboard artist or storyboarder: A concept artist who designs and articulates scene sequences for review before main art production. [26]

  4. Graphic design occupations - Wikipedia

    en.wikipedia.org/wiki/Graphic_design_occupations

    Page layouts are usually done by art directors, graphic designers, artworkers, production artists or a combination of those positions. [citation needed] Entry level layout work is often known as paste up art. Entry level layout graphic designers are often known as production artists.

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The art director manages the art team, scheduling and coordinating within the development team. [96] The artist's job may be 2D oriented or 3D oriented. 2D artists may produce concept art, [98] [99] sprites, [100] textures, [101] [102] environmental backdrops or terrain images, [98] [102] and user interface.

  6. Entry-level job - Wikipedia

    en.wikipedia.org/wiki/Entry-level_job

    An entry-level job is a job that is normally designed or designated for recent graduates of a given discipline and typically does not require prior experience in the field or profession. These roles may require some on-site training. Many entry-level jobs are part-time and do not include employee benefits.

  7. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

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