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  2. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    [20] [22] [23] [24] A concept artist's job is to follow the art director's vision. [25] The produced art may be in traditional media, such as drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of the production serves as a guide for the rest of development.

  3. CG artist - Wikipedia

    en.wikipedia.org/wiki/CG_Artist

    CG artists are typically skilled at creating both 2D and 3D digital art, and often specialize in one or more subsets of content creation such as: hard surface modeling, organic modelling, concept art painting, architectural rendering, animation, and/or visual effects.

  4. List of artistic occupations - Wikipedia

    en.wikipedia.org/wiki/List_of_artistic_occupations

    This is a list of artistic and creative occupations related to the creation of artistic displays.. Accessory designer; Advertising designer; Animator; Architect; Art administrator ...

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    A game artist is a visual artist who creates video game art. [96] [97] The art production is usually overseen by an art director or art lead, making sure their vision is followed. The art director manages the art team, scheduling and coordinating within the development team. [96] The artist's job may be 2D oriented or 3D oriented.

  6. Concept art - Wikipedia

    en.wikipedia.org/wiki/Concept_art

    Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. [1] The term was used by the Walt Disney Animation Studios as early as the 1930s. [ 2 ]

  7. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games.In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point.

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