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All the CPUs support DDR4-2933 in dual-channel mode, except for R7 2700E, R5 2600E, R5 1600AF and R3 1200AF which support it at DDR4-2666 speeds. All the CPUs support 24 PCIe 3.0 lanes. 4 of the lanes are reserved as link to the chipset. No integrated graphics. L1 cache: 96 KB (32 KB data + 64 KB instruction) per core. L2 cache: 512 KB per core.
Integrated custom ARM Cortex-A5 co-processor [45] with TrustZone Security Extensions [46] in select APU models, except the Performance APU models. [47] Select models support Hybrid Graphics technology by using a Radeon R7 240 or R7 250 discrete graphics card. [48] Display controller: AMD Eyefinity 2, 4K Ultra HD support, DisplayPort 1.2 Support ...
Zen 3 is the name for a CPU microarchitecture by AMD, released on November 5, 2020. [2] [3] It is the successor to Zen 2 and uses TSMC's 7 nm process for the chiplets and GlobalFoundries's 14 nm process for the I/O die on the server chips and 12 nm for desktop chips. [4]
AMD mobile Initial platform Mobile processor: Processors – Socket 754 Mobile Sempron single-core 32-bit processor (codenamed Dublin, Sonora, Roma), or; Mobile Athlon 64 single-core 64-bit processor (codenamed ClawHammer, Odessa, Oakville, Newark), or
Ryzen 3 PRO 2100GE [2] found in some OEM markets in limited quantities. Ryzen (/ ˈ r aɪ z ən / RY-zən) [3] is a brand [4] of multi-core x86-64 microprocessors, designed and marketed by AMD for desktop, mobile, server, and embedded platforms, based on the Zen microarchitecture.
Zen 2 is a computer processor microarchitecture by AMD.It is the successor of AMD's Zen and Zen+ microarchitectures, and is fabricated on the 7 nm MOSFET node from TSMC.The microarchitecture powers the third generation of Ryzen processors, known as Ryzen 3000 for the mainstream desktop chips (codename "Matisse"), Ryzen 4000U/H (codename "Renoir") and Ryzen 5000U (codename "Lucienne") for ...
Performance. Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s ...
The LINPACK benchmark report appeared first in 1979 as an appendix to the LINPACK user's manual. [4]LINPACK was designed to help users estimate the time required by their systems to solve a problem using the LINPACK package, by extrapolating the performance results obtained by 23 different computers solving a matrix problem of size 100.
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