Search results
Results from the WOW.Com Content Network
The ClickStart (with the slogan My First Computer) is an educational computer system created for children aged between 3 and 6 years (toddler to kindergarten) by LeapFrog Enterprises and was introduced in 2007. It is LeapFrog's second home console, and the first to come with its own games.
This is an accepted version of this page This is the latest accepted revision, reviewed on 26 December 2024. American educational entertainment and electronics company "LeapFrog" redirects here. For the children's game, see Leapfrog. For other uses, see Leapfrog (disambiguation). This article needs to be updated. Please help update this article to reflect recent events or newly available ...
My First LeapPad - Targeted for preschoolers to Kindergarten-going children, the design of the LeapPad is different from a regular LeapPad in that the books are ...
America Online CEO Stephen M. Case, left, and Time Warner CEO Gerald M. Levin listen to senators' opening statements during a hearing before the Senate Judiciary Committee on the merger of the two ...
The Timex Sinclair 1000 (or T/S 1000) was the first computer produced by Timex Sinclair, a joint venture between Timex Corporation and Sinclair Research.It was launched in July 1982, with a US sales price of US$99.95, making it the cheapest home computer at the time; it was advertised as "the first computer under $100". [1]
The 90-minute live demonstration featured the introduction of a complete computer hardware and software system called the oN-Line System or, more commonly, NLS, which demonstrated for the first time many of the fundamental elements of modern personal computing, including windows, hypertext, graphics, efficient navigation and command input ...
A "demo" is a demonstration of the multimedia capabilities of a computer (or more to the point, a demonstration of the skill of the demo's constructors). There was intense rivalry during the 1990s among the best programmers, graphic artists and computer musicians to continually outdo each other's demos.
The first PbD strategies proposed in robotics were based on teach-in, guiding or play-back methods that consisted basically in moving the robot (through a dedicated interface or manually) through a set of relevant configurations that the robot should adopt sequentially (position, orientation, state of the gripper). The method was then ...