Search results
Results from the WOW.Com Content Network
Ubisoft Italy Tom Clancy's Rainbow Six 3: PlayStation 2: March 16, 2004: Ubisoft Shanghai [120] Tom Clancy's Ghost Recon: Jungle Storm: PlayStation 2: March 17, 2004: Ubisoft Paris [121] CSI: Dark Motives: Microsoft Windows: March 23, 2004: 369 Interactive [122] Far Cry: Microsoft Windows: March 23, 2004: Crytek, Signature Devices [123]
The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics [ 1 ] into a playable video game without extensive coding. [ 2 ]
This class of status code indicates the client must take additional action to complete the request. Many of these status codes are used in URL redirection. [2]A user agent may carry out the additional action with no user interaction only if the method used in the second request is GET or HEAD.
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor.
Mike Laidlaw is a Canadian [1] video game developer best known for his work at BioWare as the creative director for the Dragon Age fantasy role-playing video game franchise, and the lead designer and director on the first three games.
Michel Ancel (French pronunciation: [miʃɛl ɑ̃sɛl]; born 29 March 1972) is a retired Monégasque-French video game designer.He is best known for creating the Rayman franchise and was the lead designer or director for several of the games, including Rayman Origins and its sequel Rayman Legends.
Behaviour's operations are divided into two business units – Services and Original Games. [32] Its Services unit provides work-for-hire development services to major video game and entertainment industry brands such as Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo and also includes an Immersive Entertainment vertical that has a primary focus on location-based ...
Prior to founding Red Storm Entertainment, Tom Clancy, an American novelist, had developed Tom Clancy's SSN, a video game based on his book SSN. [3] The game was created over six years in cooperation with Virtus Corporation, a 3D animation tool development company based in Cary, North Carolina, and its game development division, Virtus Studios.