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  2. Algorithm (C++) - Wikipedia

    en.wikipedia.org/wiki/Algorithm_(C++)

    In the C++ Standard Library, the algorithms library provides various functions that perform algorithmic operations on containers and other sequences, represented by Iterators. [1] The C++ standard provides some standard algorithms collected in the <algorithm> standard header. [2] A handful of algorithms are also in the <numeric> header.

  3. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    Most of the mathematical functions are defined in <math.h> (<cmath> header in C++). The functions that operate on integers, such as abs, labs, div, and ldiv, are instead defined in the <stdlib.h> header (<cstdlib> header in C++). Any functions that operate on angles use radians as the unit of angle. [1]

  4. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    Slerp has a geometric formula independent of quaternions, and independent of the dimension of the space in which the arc is embedded. This formula, a symmetric weighted sum credited to Glenn Davis, is based on the fact that any point on the curve must be a linear combination of the ends.

  5. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Since velocity Verlet is a generally useful algorithm in 3D applications, a solution written in C++ could look like below. This type of position integration will significantly increase accuracy in 3D simulations and games when compared with the regular Euler method.

  6. Successive over-relaxation - Wikipedia

    en.wikipedia.org/wiki/Successive_over-relaxation

    To solve the equations, we choose a relaxation factor = and an initial guess vector = (,,,). According to the successive over-relaxation algorithm, the following table is obtained, representing an exemplary iteration with approximations, which ideally, but not necessarily, finds the exact solution, (3, −2, 2, 1) , in 38 steps.

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    algorithm ford-fulkerson is input: Graph G with flow capacity c, source node s, sink node t output: Flow f such that f is maximal from s to t (Note that f (u,v) is the flow from node u to node v, and c (u,v) is the flow capacity from node u to node v) for each edge (u, v) in G E do f (u, v) ← 0 f (v, u) ← 0 while there exists a path p from ...

  9. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.