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  2. Diablo II: Resurrected - Wikipedia

    en.wikipedia.org/wiki/Diablo_II:_Resurrected

    The remaster mainly updated the original game's graphics and network functions and originally did not change any of its item systems or game balance. Resurrected overlays upgraded 3D models atop the original Diablo II 's 2D sprites, and is designed to toggle between the legacy and upgraded visuals with a button press. Its cutscenes were also ...

  3. Diablo II: Lord of Destruction - Wikipedia

    en.wikipedia.org/wiki/Diablo_II:_Lord_of_Destruction

    Class-specific items that can only be used by a certain character, e.g. Claws for an Assassin. Additional unique and set items, including class-specific sets. An expanded stash for storing items—two times the size of the original stash. An alternate weapon/shield/spell setup that can be switched to via a hotkey in gameplay.

  4. Diablo (series) - Wikipedia

    en.wikipedia.org/wiki/Diablo_(series)

    Diablo is an action role-playing dungeon crawler video game series originally developed by Blizzard North and continued by Blizzard Entertainment after the original North studio shut down in 2005.

  5. 10 Items From the 1980s That Are Worth a Lot of Money - AOL

    www.aol.com/finance/10-items-1980s-worth-lot...

    The 1988 Happy Holidays Barbie is worth an estimated $2,000. Other Barbies of that time, such as a 1980s Barbie and the Rockers doll aren’t worth quite as much, but could still score you around $75.

  6. Diablo Immortal - Wikipedia

    en.wikipedia.org/wiki/Diablo_Immortal

    Diablo Immortal is a free-to-play, massively multiplayer online action role-playing video game developed by Blizzard Entertainment and NetEase.A mobile game in the Diablo series, it is set between the events of Diablo II and Diablo III.

  7. Diablo II - Wikipedia

    en.wikipedia.org/wiki/Diablo_II

    Diablo II is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X.The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game.

  8. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    This created a virtual economy around items in the game, as some rare items, known as "unusuals" by the game community due to various special effects applied, and are seen as having high social value, had traded for as high as US$1,000, [20] and because of the active trading that incorporated real-world money, Valve hired economist Yanis ...

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