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  2. Void type - Wikipedia

    en.wikipedia.org/wiki/Void_type

    In contrast to C++, in the functional programming language Haskell, the void type denotes the empty type, which has no inhabitants . A function into the void type does not return results, and a side-effectful program with type signature IO Void does not terminate, or crashes. In particular, there are no total functions into the void type.

  3. Spring Framework - Wikipedia

    en.wikipedia.org/wiki/Spring_Framework

    Spring Framework 4.0 was released in December 2013. [10] Notable improvements in Spring 4.0 included support for Java SE (Standard Edition) 8, Groovy 2, [11] [12] some aspects of Java EE 7, and WebSocket. [13] Spring Framework 4.2.0 was released on 31 July 2015 and was immediately upgraded to version 4.2.1, which was released on 01 Sept 2015. [14]

  4. Object Windows Library - Wikipedia

    en.wikipedia.org/wiki/Object_Windows_Library

    The Object Windows Library (OWL) is a C++ object-oriented application framework designed to simplify desktop application development for Windows and (some releases) OS/2. OWL was introduced by Borland in 1991 and eventually deprecated in 1997 in favor of their Visual Component Library (VCL).

  5. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software ; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.

  6. Microsoft Windows SDK - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Windows_SDK

    However, the .NET Framework 1.1 SDK is not included since the .NET Framework 1.1 does not ship with Windows Vista. (Windows Media Center SDK for Windows Vista ships separately.) DirectX SDK was merged into Windows SDK with the release of Windows 8. [3] Windows SDK allows the user to specify the components to be installed and where to install them.

  7. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics. The STL and the C++ Standard Library are two distinct entities. [3]

  8. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    [5] [6] [7] This problem can be mitigated with DEP-ATL thunk emulation with performance penalty. [8] [9] In ATL version 7 (Visual Studio 2003), which directly succeeded version 3 (Visual Studio 6.0), a number of MFC classes like CString were made available in ATL, or more precisely moved to an ATLMFC common layer which is shared by both libraries.

  9. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Under inversion of control, the framework first constructs an object (such as a controller), and then passes control flow to it. With dependency injection, the framework also instantiates the dependencies declared by the application object (often in the constructor method's parameters), and passes the dependencies into the object. [8]