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A cube in Blender (version 3.6.2) Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer ...
The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub. [3]
Since 2000, many personal computers include basic non-linear video editing software free of charge. This is the case of Apple iMovie for the Macintosh platform, various open-source programs like Kdenlive , Cinelerra-GG Infinity and PiTiVi for the Linux platform, and Windows Movie Maker for the Windows platform.
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The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
The first version of "Antics Classic++" for Windows was launched for free-trial download in 2010, and further updates continued to complete it for the Summer 2011 Edition. Subsequently, Antics continues to be developed, with additional updates issued periodically, taking it to new functionality beyond the original Antics 'Classic' concepts.