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  2. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

  3. Kiriko (Overwatch) - Wikipedia

    en.wikipedia.org/wiki/Kiriko_(Overwatch)

    [17] [32] While those who unlocked Kiriko were able to play as her on Unranked and Arcade game modes at launch, there was a two-week probation period on the character for the game's Competitive game mode. [35] This was done to allow players a chance to test her abilities out before utilizing her in the more intense ranked matches. [35]

  4. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development. [1]

  5. Audio game - Wikipedia

    en.wikipedia.org/wiki/Audio_game

    As video games flourished and became increasingly common, however, amateur game designers began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and ...

  6. RetroN - Wikipedia

    en.wikipedia.org/wiki/RetroN

    RetroN is a series of video game consoles created and developed by Hyperkin which allows users to play video games from consoles such as the Nintendo Entertainment System and the Super NES. Since the release of the RetroN 5, they have been connected via HDMI. [1] The latest in the series, RetroN Sq, was released in 2021.

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    The game's simple background music, a four-note ostinato which repeats continuously throughout gameplay, increases in tempo as time goes on and the aliens descend upon the player. [3] However, this music could also be considered sound effects for the aliens' movement, so some argue this is not an example of adaptive music. [citation needed]

  8. Kiruko - Wikipedia

    en.wikipedia.org/wiki/Kiruko

    On the other hand, Game Rant said while the comedy between Maru and Kiruko always works, the sixth episode makes their sexual themes uncomfortable to the audience because for interactions involving Kiruko allowing Maru to touch their cleaveage. [30] For the anime's finale, there were mixed feelings about Kiruko being violated by Robin.

  9. Beep: A Documentary History of Game Sound - Wikipedia

    en.wikipedia.org/wiki/Beep:_A_Documentary...

    [3] The documentary examines the history of game sound design [4] from penny arcades, pinball and video games up to 2015. [5] The documentary was founded through Kickstarter , and features interviews with people involved in game sound design, [ 6 ] [ 7 ] [ 8 ] such as: Marty O'Donnell , Nathan McCree , George Sanger , Nobuo Uematsu , Yoko ...