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Visit the current node for post-order traversal. Depending on the problem at hand, pre-order, post-order, and especially one of the number of subtrees − 1 in-order operations may be optional. Also, in practice more than one of pre-order, post-order, and in-order operations may be required.
When v is already black (viz. when v comes before u in a post-order traversal of the tree): After u is colored black, the lowest common ancestor of this pair is available as Find(v).ancestor, but only while the LCA of u and v is not colored black.
It is also possible to use depth-first search to linearly order the vertices of a graph or tree. There are four possible ways of doing this: A preordering is a list of the vertices in the order that they were first visited by the depth-first search algorithm. This is a compact and natural way of describing the progress of the search, as was ...
The pre-order traversal goes to parent, left subtree and the right subtree, and for traversing post-order it goes by left subtree, right subtree, and parent node. For traversing in-order, since there are more than two children per node for m > 2, one must define the notion of left and right subtrees. One common method to establish left/right ...
"A binary tree is threaded by making all right child pointers that would normally be null point to the in-order successor of the node (if it exists), and all left child pointers that would normally be null point to the in-order predecessor of the node." [1] This assumes the traversal order is the same as in-order traversal of the tree. However ...
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In mathematics, specifically in graph theory and number theory, a hydra game is a single-player iterative mathematical game played on a mathematical tree called a hydra where, usually, the goal is to cut off the hydra's "heads" while the hydra simultaneously expands itself.
Also called a level-order traversal. In a complete binary tree, a node's breadth-index ( i − (2 d − 1)) can be used as traversal instructions from the root. Reading bitwise from left to right, starting at bit d − 1, where d is the node's distance from the root ( d = ⌊log 2 ( i +1)⌋) and the node in question is not the root itself ( d ...