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Typhoon of Steel was designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI). [3] A sequel to Grigsby's game Panzer Strike, [4] [1] it reuses that project's game engine and mechanics, [5] updated to focus on different sections of World War II.
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Steel Assault is a fast-paced 2D action platformer. The game equips the player with an 8-way electric whip, along with a jump, double jump, and a short dodge slide. One other mechanic is a zip-line which allows the player to move vertically, horizontally and diagonally between elements or platforms. [4]
The primary setting for The War Within is the subterranean continent of Khaz Algar, divided into four distinct zones: the Isle of Dorn, the Ringing Deeps, Hallowfall, and Azj-Kahet while the capital city of Dornogal serves as a central hub for players. [4]
The story begins when several sectors of a military group report being attacked by their own war machines. A terrorist organization led by a man named Rattlesnake is assumed to be responsible. A commando and vehicle specialist code-named Storm is assigned to enter each affected area and progressively stop Rattlesnake's ambitions. [5]
Steel Panthers began production in May 1994, designed by Gary Grigsby for Strategic Simulations Inc. (SSI). [1] According to Terry Coleman of Computer Gaming World, Grigsby conceived the game as a way to revisit and update his earlier wargame designs, particularly Kampfgruppe and Panzer Strike. [2]
Steelrising is an action role-playing video game played from a third-person perspective.As the player progresses in the game and defeat enemies, they will collect Anima Essence, which can be used to upgrade the player's weapons and skills, though upgrading the character can only be done at "Vestal" checkpoints found throughout the world.
Steel Horizon received negative reviews upon release. On Metacritic, the DS version of the game holds a score of 42/100 based on 15 reviews. [1]GameSpot gave the game scores of 3.6/10 for the DS version [2] and 4.5/10 for PSP version, [3] praising the story but criticizing the low difficulty, the visual effects being simplistic, and the soundtrack being repetitive.