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  2. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. [ citation needed ] The process of hidden-surface determination is sometimes called hiding , and such an algorithm is sometimes called a hider .

  3. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  4. Warnock algorithm - Wikipedia

    en.wikipedia.org/wiki/Warnock_algorithm

    The Warnock algorithm is a hidden surface algorithm invented by John Warnock that is typically used in the field of computer graphics. [1] It solves the problem of rendering a complicated image by recursive subdivision of a scene until areas are obtained that are trivial to compute.

  5. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    Scan-line algorithm example. Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

  6. Eddy-current testing - Wikipedia

    en.wikipedia.org/wiki/Eddy-current_testing

    Eddy-current testing (also commonly seen as eddy current testing and ECT) is one of many electromagnetic testing methods used in nondestructive testing (NDT) making use of electromagnetic induction to detect and characterize surface and sub-surface flaws in conductive materials.

  7. Hidden surface problem - Wikipedia

    en.wikipedia.org/?title=Hidden_surface_problem&...

    This page was last edited on 9 December 2018, at 22:42 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Newell's algorithm - Wikipedia

    en.wikipedia.org/wiki/Newell's_algorithm

    Newell's Algorithm is a 3D computer graphics procedure for elimination of polygon cycles in the depth sorting required in hidden surface removal.It was proposed in 1972 by brothers Martin Newell and Dick Newell, and Tom Sancha, while all three were working at CADCentre.

  9. Ansys HFSS - Wikipedia

    en.wikipedia.org/wiki/Ansys_HFSS

    HFSS was originally developed by Professor Zoltan Cendes, Ph.D., and his students at Carnegie Mellon University.It was the first general purpose software product to solve arbitrary 3D EM field problems, [4] including EM energy distribution and S parameters in complex structures.

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