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  2. Divinity: Original Sin II - Wikipedia

    en.wikipedia.org/wiki/Divinity:_Original_Sin_II

    Like other games in the series, Divinity: Original Sin II is set in the medieval fantasy world of Rivellon, and takes place centuries after Divinity: Original Sin.The story starts some years after the passing of Lucian, a Human who possessed unrivaled power and was revered by the people of Rivellon as the "Divine", the chosen one of the "Seven", the deities of Rivellon's main religion.

  3. The Book of Ruins - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Ruins

    The Book of Ruins consists of ten miniscenarios, dungeons set in ruins of all sorts. Inhabitants include ogres, carnivorous apes, huge spiders, orcs, and efreets. [1] The Book of Ruins is a supplement composed of ten short dungeon adventures designed for four to eight AD&D player characters. Each scenario is set in a structure of between 3-20 ...

  4. Empire in Flames - Wikipedia

    en.wikipedia.org/wiki/Empire_in_Flames

    The sixth installment, Empire in Flames, was a 152-page hardcover book written by Carl Sargent. Cover art was by John Blanche, interior art was by Tony Ackland, Paul Bonner, Gary Chalk, Colin Howard, Martin McKenna, Russ Nicholson, Adrian Smith, Stephen Tappin, and Bill Thornhill, and cartography was by Charles Elliot. [2] It was released in 1989.

  5. Role Aids - Wikipedia

    en.wikipedia.org/wiki/Role_Aids

    In his 1990 book The Complete Guide to Role-Playing Games, Swan noted that "Though many companies have published generic [role-playing] supplements, none have matched the consistent quality of Mayfair's Role Aids series ... All of the books are excellent." Swan concluded by giving the series of supplements a solid rating of 3 out of 4. [6]

  6. The Ruins of Myth Drannor - Wikipedia

    en.wikipedia.org/wiki/The_Ruins_of_Myth_Drannor

    The boxed set provides information on the city of Myth Drannor, which is both "terribly dangerous" as well as "integral to the history of the Forgotten Realms". [1] The set has many rules, especially for the magic environment which changes often during gameplay and which dungeon masters (DMs) must monitor. [1]

  7. Ruins of Zhentil Keep - Wikipedia

    en.wikipedia.org/wiki/Ruins_of_Zhentil_Keep

    Ruins of Zhentil Keep is a boxed set for the Forgotten Realms campaign setting. The "Campaign Book" covers Zhentil Keep 's people, locales, and creatures in detail. The "Adventure Book" offers a trio of adventures, each staged in a different era.

  8. Greyhawk Ruins - Wikipedia

    en.wikipedia.org/wiki/Greyhawk_Ruins

    Greyhawk Ruins is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. It was published in 1990 by TSR, Inc. for the second edition Advanced Dungeons & Dragons rules. Publication history

  9. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    The first campaign guide for the new edition, the Sword Coast Adventurer's Guide (2015), was released on November 3, 2015, and only covered a fraction of the Forgotten Realms. [52] [9] It describes the 2013 Sundering event, referred to as the Second Sundering in the book, and its consequences in game terms and lore. [53]