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  2. Category:Video game weapons - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_weapons

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  3. Loot (video games) - Wikipedia

    en.wikipedia.org/wiki/Loot_(video_games)

    Characters discovering treasure in the game Trine 2. In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items ...

  4. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    Since many early role-playing video games are derived from Dungeons & Dragons, [9] most use a level-based experience system. In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character. Some games use a system ...

  5. Weaponlord - Wikipedia

    en.wikipedia.org/wiki/Weaponlord

    Weaponlord is a fighting game developed by Visual Concepts and published by Namco for the Super NES and Genesis in October 1995. Weaponlord has players select a character and defeat a series of opponents. The game is a weapons-based fighter, with various gory moves and a deep counterattack system.

  6. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  7. Fuzion - Wikipedia

    en.wikipedia.org/wiki/Fuzion

    Some weapons also have a Weapon Accuracy (WA) value. This number is further added to the Attack roll and raise the chances of getting a successful hit. Melee weapon sometimes have a Minimum Strength value. This is an optional rule to add more realism. A character must possess the listed minimum level of STR to fully inflict the weapon's damage.

  8. Digital Combat Simulator - Wikipedia

    en.wikipedia.org/wiki/Digital_Combat_Simulator

    Digital Combat Simulator (DCS) is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the DCS line of simulation products: DCS World, Modules, and Campaigns. DCS World is a free-to-play game that includes two free

  9. Vanquish (video game) - Wikipedia

    en.wikipedia.org/wiki/Vanquish_(video_game)

    The BLADE system can store up to three weapons at a time (from a total of eight standard weapon types, plus three added in a DLC pack). The player is able to swap weapons if they come across a type of weapon not already in their possession by simply holding down the reload button. This will replace the weapon in the active weapon slot.