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MessagePack is more compact than JSON, but imposes limitations on array and integer sizes.On the other hand, it allows binary data and non-UTF-8 encoded strings. In JSON, map keys have to be strings, but in MessagePack there is no such limitation and any type can be a map key, including types like maps and arrays, and, like YAML, numbers.
FlatBuffers is a free software library implementing a serialization format similar to Protocol Buffers, Thrift, Apache Avro, SBE, and Cap'n Proto, primarily written by Wouter van Oortmerssen and open-sourced by Google. It supports “zero-copy” deserialization, so that accessing the serialized data does not require first copying it into a ...
For types 2 (byte string) and 3 (text string), the count is the length of the payload. For types 4 (array) and 5 (map), the count is the number of items (pairs) in the payload. For type 6 (tag), the payload is a single item and the count is a numeric tag number which describes the enclosed item.
^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included. ^ The primary format is binary, but text and JSON formats are available. [8] [9]
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
BSON (/ ˈ b iː s ə n / [2]) is a computer data interchange format. The name "BSON" is based on the term JSON and stands for "Binary JSON". [ 2 ] It is a binary form for representing simple or complex data structures including associative arrays (also known as name-value pairs ), integer indexed arrays , and a suite of fundamental scalar types .
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
It writes data from a buffer declared by the user to a given device, such as a file. This is the primary way to output data from a program by directly using a system call. The destination is identified by a numeric code. The data to be written, for instance a piece of text, is defined by a pointer and a size, given in number of bytes.