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The RFC specifies this code should be returned by teapots requested to brew coffee. [18] This HTTP status is used as an Easter egg in some websites, such as Google.com's "I'm a teapot" easter egg. [19] [20] [21] Sometimes, this status code is also used as a response to a blocked request, instead of the more appropriate 403 Forbidden. [22] [23]
[20] [21] [22] nmap network security scanner uses Lua as the basis for its scripting language, called nse. [23] NodeMCU uses Lua in hardware. NodeMCU is an open source hardware platform, which can run Lua directly on the ESP8266 Wi-Fi SoC. [24] NUT allows Applications written in Lua.
[1]: §21.4.26 489 Bad Event The server did not understand an event package specified in an Event header field. [4]: §7.3.2 [6]: §8.3.2 491 Request Pending Server has some pending request from the same dialog. [1]: §21.4.27 493 Undecipherable Request contains an encrypted MIME body, which recipient can not decrypt. [1]: §21.4.28
In the Fortnite ecosystem, Discover or Discovery is the term used to describe the algorithm that puts UGC content in front of players in the form of playlists or rows in the Fortnite lobby. A Discover row consists of a thumbnail, title, and the current amount of players playing the experience.
Verse is designed to interact with Fortnite Creative's existing devices system. As of June 2024, UEFN remains the only way to interpret, parse, compile or run Verse code; plans to implement the language into the release of Unreal Engine 6 have been discussed.
The message "Script error" only occurs when the test data triggers an invalid section of Lua code, so an untested module could contain many hidden bugs, only revealed when broader test data activates more areas of the source code, or uses more internal functions.
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platforms game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.