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Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0). Shader Model 5.0 is a feature of DirectX 11.
Bloom (shader effect), a graphics effect used in modern 3D computer games Bloom (software) , a generative music application for the iPhone and iPod Touch BLOOM (language model) , an open-source large language model
Bloom (shader effect) Bounding interval hierarchy; Bounding sphere; Bounding volume; Bounding volume hierarchy; Bresenham's line algorithm; Bump mapping; Calligraphic projection; Cel shading; Channel (digital image) Checkerboard rendering; Circular thresholding; Clip coordinates; Clipmap; Clipping (computer graphics) Clipping path; Collision ...
The rendered image is captured and subjected to Fragment Shaders or other manipulations. This allows for many of today's popular computer graphics effects to be carried out, including the addition of a blurring or bloom effect. Can be used to create views of other scenes, for example: a TV in a house showing the view from a secondary camera.
The speed of applying a full screen effect is independent of the complexity of the image. In 3D rendering applications such as video games, common full screen effects include color filters, depth of field, and full screen bloom. A color filter, for example, may desaturate an image or convert it to grayscale.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Bloom_effect&oldid=536162803"This page was last edited on 2 February 2013, at 09:51 (UTC). (UTC).
Blocking effect (psychology) Bloom (shader effect) (3D computer graphics) (demo effects) Bohr effect (hematology) (hemoproteins) (respiratory physiology) Boomerang effect (psychology) (social psychology) (psychology) Bouba/kiki effect (cognitive science) Bowditch effect (medicine)