Search results
Results from the WOW.Com Content Network
In its 2015 review of the PC version, British automobile magazine Evo highlights Assetto Corsa's physics, writing that "some aspects that other games barely touch on, such as tyre deformation and accurate friction models, are impressively accurate", and concludes: "What Assetto Corsa neatly demonstrates is the variety available in the racing ...
Drift City (also known as Skid Rush (스키드러쉬) in South Korea) is a massively multiplayer online racing video game developed by NPluto and sponsored by several major automotive companies such as Chrysler, Dodge, Jeep, and U1 Technology. The standalone iOS and Android game (Drift City Mobile) was released on August 11, 2015, but has since ...
VDrift is a cross-platform, free/open source driving simulation made with drift racing in mind. It is released under the GNU General Public License (GPL) v3. It is currently available for Linux , FreeBSD , Mac OS X and Microsoft Windows .
Layout of Rorke's Drift. The game presents an isometric 3D view of the battlefield from the south. A plan similar to this is shown in game as an overview map. Rorke's Drift is a real-time strategy recreation of the Battle of Rorke's Drift, a defence of a mission post during the 1879 Anglo-Zulu War. The player takes command of a garrison of 137 ...
Worlds Adrift was a massively multiplayer sandbox video game, set in a massive world that is permanently changed by players' actions. Developed and published by Bossa Studios, the game entered early access on PC through Steam in mid-July 2017. [1]
Autumn in the Driftless Area of Cross Plains, Wisconsin. The Driftless Area, also known as Bluff Country and the Paleozoic Plateau, is a topographic and cultural region in the Midwestern United States [1] that comprises southwestern Wisconsin, southeastern Minnesota, northeastern Iowa, and the extreme northwestern corner of Illinois.
Until the release of Liberty City Stories, RenderWare had been the game engine behind every 3D game in the Grand Theft Auto III era. Liberty City Stories used Image Metrics for the game's facial animation. In April 2013, the game was released on PlayStation 3 via the PlayStation Network using the PlayStation 2 backward compatibility. [25]