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Personalized learning is an educational strategy that offers pedagogy, curriculum, and learning environments to meet the individual students' needs, learning preferences, and specific interests. It also encompasses differentiated instruction that supports student progress based on mastery of specific subjects or skills.
While the analysis of educational data is not itself a new practice, recent advances in educational technology, including the increase in computing power and the ability to log fine-grained data about students' use of a computer-based learning environment, have led to an increased interest in developing techniques for analyzing the large amounts of data generated in educational settings.
Authentic Learning (Scale IV, consisting of 5 items), (e.g. I work on assignments that deal with real-world information). Active Learning (Scale V, consisting of 3 items), (e.g. I explore my own strategies for learning). Student Autonomy (Scale VI, consisting of 5 items), (e.g. I play an important role in my learning.
Educational research refers to the systematic collection and analysis of evidence and data related to the field of education. Research may involve a variety of methods [ 1 ] [ 2 ] [ 3 ] and various aspects of education including student learning, interaction, teaching methods , teacher training, and classroom dynamics.
Educational research refers to the systematic collection and analysis of evidence and data related to the field of education. Research may involve a variety of methods [34] [35] [36] and various aspects of education including student learning, interaction, teaching methods, teacher training, and classroom dynamics. [37]
Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. [1] The term is commonly used as a more definitive alternative to " classroom ," [ 2 ] but it may also refer to an indoor or outdoor location, either actual or virtual.
The Sakai Project founded, promising to develop an open source Collaboration and Learning Environment for the needs of higher education. [137] OLAT 3.0 released. This is the first OLAT release that is entirely written in Java as a result of the OLAT rebuild project initiated in 2002. First stable ILIAS 3 release published in June..
Educational technology is the process of integrating technology into education in a positive manner that promotes a more diverse learning environment and a way for students to learn how to use technology as well as their common assignments.