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  2. Help:Lua debugging - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_debugging

    This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...

  3. ZeroBrane Studio - Wikipedia

    en.wikipedia.org/wiki/ZeroBrane_Studio

    ZeroBrane Studio provides local, remote and cross-platform debugging for applications executing Lua code. The debugger supports the following functions: step through the code, set/remove breakpoints, inspect variables and expressions using the Watch window, inspect the call stack with local values and upvalues (local values defined in the outer ...

  4. Help:Lua - Wikipedia

    en.wikipedia.org/wiki/Help:Lua

    Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules

  5. Wikipedia:Lua/Resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua/Resources

    Wikipedia:Lua style guide – standards to improve the readability of code through consistency "What do converted templates look like?" (slideshow) Help:Lua debugging – a how-to guide about debugging Lua modules; Help:Lua for beginners – basic tutorial and pointers; Wikipedia:Lua string functions – string performance considerations and limits

  6. Wikipedia:Lua - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua

    Special:PrefixIndex/Module: – tracking of Lua modules can be done by using Special:PrefixIndex; Help:Lua debugging – a how-to guide about debugging Lua modules; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules; Manual:Coding conventions/Lua – standards to improve the readability of code through consistency

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D

  8. Module:Example of lua debugging - Wikipedia

    en.wikipedia.org/.../Module:Example_of_lua_debugging

    Download as PDF; Printable version; In other projects Wikidata item; ... Used as an example in Help:Lua debugging#To see the value of a variable without changing the code

  9. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Cheat Engine, a memory editor/debugger, enables Lua scripts to be embedded in its "cheat table" files, and even includes a GUI designer. Cisco Systems uses Lua to implement Dynamic Access Policies within the Adaptive Security Appliance (ASA), and also SIP normalization in Cisco Unified Communications Manager (CUCM).