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Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Hollow Knight, from Australian developer Team Cherry, is one of the best metroidvania games ever made, and if it had come before Metroid or Castlevania, the genre would be named after it instead.
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
The gameplay of Castlevania: Symphony of the Night and its 2D successors is often compared in the gaming press with the popular series Metroid, with both Castlevania: Symphony of the Night and Super Metroid seen as pioneers in the genre, [h] leading to the coinage of the term "Metroidvania" (a portmanteau of Metroid and Castlevania), used to ...
Metroid differed in its atmosphere of solitude and foreboding. [3] Metroid was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths. [5] Since the late 1990s, the term "Metroidvania" has been applied to this format.
Castlevania (/ ˌ k æ s əl ˈ v eɪ n i ə /), known in Japan as Akumajō Dracula, [a] [2] is a gothic horror action-adventure video game series and media franchise created by Konami.The series is largely set in the castle of Count Dracula, the arch-enemy of the Belmont clan of vampire hunters.
Castlevania, known in Japan as Akumajō Dracula, [a] [6] is a 1986 action-platform game developed and published by Konami.It was originally released in Japan for the Famicom Disk System in September 1986, [7] before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in 1987 and in Europe in 1988.
The following is a list of the 427 games that were available on the Virtual Console for the Wii in North America. These games could also be played on the Wii U through Wii Mode, but lack the additional features found in Wii U Virtual Console releases.