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A dual-clutch transmission (DCT) (sometimes referred to as a twin-clutch transmission) is a type of multi-speed vehicle transmission system, that uses two separate clutches for odd and even gear sets. [1] The design is often similar to two separate manual transmissions with their respective clutches contained within one housing, and working as ...
Before the introduction of transmission synchronizers in 1927, [2] double clutching was a technique required to prevent damage to an automobile's gearing during shifts. Due to the difficulty and most often unnecessary redundancy involved in the technique, coupled with the advent of synchronized gearing systems, it has largely fallen into disuse in light vehicles.
Float shifting can reduce clutch wear because it is used so much less (only for starting from a standstill). Conversely, improper engagement of a gear (when the engine and transmission speeds aren't matched) can cause wear on the synchros and lockouts, and damage the gears by physically grinding them together due to a difference in speed.
The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games. [2] The code has also found a place in popular culture as a reference to the third ...
If you have the car in gear but the clutch pressed, then the idler is spinning with the wheels. If you don't double clutch, the synchros get that idler spinning the right speed as you throw the shift lever. With double clutching, the idea is to use the engine to do the synchros' job, so you don't have to wait for them to do their thing.
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Double Clutch is a racing video game from an overhead perspective, [2]: 4 in which players race against other opponents around a track. [3] It is played in either one or two players. [2]: 20 The main objective for the player is to qualify for the next race by finishing in the top three in a three-lap race.