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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.
Khan Academy is an American non-profit [4] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [5] ...
(Macmillan Children's Publishing Group, June 2016) Crazy 8s: The free program provides a kit of materials to help host eight sessions of a weekly math club. [6] [7] As of 2019, there were 10,000 schools and libraries across the country that had participated. [8] For Math Awareness Month in April 2013, Bedtime Math produced four short math comedies.
Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB , some of these games have a K-A/E (Everyone) rating.
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