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The Java virtual machine's set of primitive data types consists of: [12] byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address ...
Switch statements in Java can use byte, short, char, and int (not long) primitive data types or their corresponding wrapper types. Starting with J2SE 5.0, it is possible to use enum types. Starting with Java SE 7, it is possible to use Strings. [2] Other reference types cannot be used in switch statements. Possible values are listed using case ...
Multiset (bag) Stack. Queue (example Priority queue) Double-ended queue. Graph (example Tree, Heap) Some properties of abstract data types: This article needs attention from an expert in Computer science. The specific problem is: further features needed. WikiProject Computer science may be able to help recruit an expert.
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [ 1 ] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language. Note that any referenced "value" refers to a 32-bit int as per the ...
Data types may be categorized according to several factors: Primitive data types or built-in data types are types that are built-in to a language implementation. User-defined data types are non-primitive types. For example, Java's numeric types are primitive, while classes are user-defined.
Language primitive. In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.
Primitive Classes are subject to all the constraints of value classes, but are not reference types. This means they give up the ability to support null. Instead, their default values are the zero value for each of the component types (0 for numerical types, false for booleans, null for reference types, and the zero value for nested primitive ...
Boxing (computer science) In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or ...