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The outcome of the sprint is a functional deliverable, or a product which has received some development in increments. When a sprint is abnormally terminated, the next step is to conduct new sprint planning, where the reason for the termination is reviewed. Each sprint starts with a sprint planning event in which a sprint goal is defined.
Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
The concept sprint is a fast five-day process for cross-functional teams to brainstorm, define, and model new approaches to business issue. [ 10 ] [ 11 ] Another common variant is the Service Design Sprint , an approach to Design Sprints created in 2014 that uses Service Design tools and mechanics to tackle service innovation.
Scrum has daily meetings (the daily scrum) for the team to reflect and assess progress towards the sprint goal. [8] This meeting is intended to be brief – less than 15 minutes – so any in-depth discussions about impediments are deferred until after the event is complete.
The planning, monitoring and control of all aspects of the project and the motivation of all those involved in it to achieve the project objectives on time and to the specified cost, quality and performance. [3] Process is an ongoing collection of activities, with an inputs, outputs and the energy required to transform inputs to outputs.
Planning poker: James Grenning, Mike Cohn: Refactoring: Martin Fowler: Retrospective: Esther Derby, Diana Larsen, Ben Linders, Luis Gonçalves Scrum events (sprint planning, sprint review and retrospective) Ken Schwaber, Jeff Sutherland: Specification by example: Story-driven modeling: Albert Zündorf Test-driven development (TDD) Kent Beck ...
One problem with velocity is that it conflates work done with planning accuracy. In other words, a team can inflate velocity by estimating tasks more conservatively. If a team says that a task will take four hours or is worth 4 points instead of taking two hours or being worth two points, their velocity will look better (sometimes called point ...
In general, a new point is added to this line each period (for example in Scrum each day for a sprint backlog or each sprint for a release backlog). Its y-value is the sum of effort of remaining work after the past period.