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Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.
Final Fantasy XIII [1] 2009 PlayStation 3, Xbox 360, Microsoft Windows: Final Fantasy XIV [7] 2010 Microsoft Windows: Final Fantasy XIII-2 [10] 2011 PlayStation 3, Xbox 360, Microsoft Windows: Dragon Quest X [21] 2012 Wii, Wii U, Microsoft Windows, PlayStation 4, Nintendo Switch: Lightning Returns: Final Fantasy XIII [11] 2013
Final Fantasy XIV [b] is a discontinued 2010 massively multiplayer online role-playing game (MMORPG) for Windows, developed and published by Square Enix.It was the original version of the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI.
The Episode Duscae game demo ran on version 1.5, and the developers plan for the final game to run on version 2.0. [15] With Luminous Studio, real-time scenes in XV have five million polygons per frame, [16] with character models made up of about 100,000 polygons each. [12]
Final Fantasy XI and XIV: Square Enix's two Final Fantasy MMORPG did cross over events with other Square Enix franchises, and at times, even each other. [17] Dissidia Final Fantasy series: A fighting game subseries of the Final Fantasy JRPG series, featuring a player roster consisting of characters from various series entries. [18] [19] [20]
In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [233] The Lion King ...
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[10] [13] [14] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content. [4] [15] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay. [12]