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  2. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.

  3. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    The development of video game consoles primarily follows the history of video gaming in the North American and Japanese markets. Few other markets saw any significant console development on their own, such as in Europe where personal computers tended to be favored alongside imports of video game consoles.

  4. The Daily Grind: What are the highs and lows of your MMO history?

    www.aol.com/news/2010-04-27-the-daily-grind-what...

    The truth is that the growing nature of the game worlds, coupled with our varying perspectives and our developing online social relationships means that our experiences in MMOs change with time.

  5. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  6. Educational Game Systems Guide - AOL

    www.aol.com/2009/08/14/educational-game-systems...

    These video game systems offer more than entertainment for your household. Video games generally get a bad rap for too much violence and promoting a sedentary and anti-intellectual lifestyle.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. Template:Video game history - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_history

    History of video game consoles. Console war; 1st generation (1972–1983) 2nd generation (1976–1992) Video game crash of 1983; 3rd generation (1983–2003) 4th generation (1987–2003) 5th generation (1993–2005) 6th generation (1998–2013) 7th generation (2005–2017) 8th generation (2012–present) 9th generation (2020–present)

  9. Galaxy Game - Wikipedia

    en.wikipedia.org/wiki/Galaxy_Game

    Recreation of Spacewar! in Java, with similar gameplay to Galaxy Game. The gameplay of Galaxy Game, like Spacewar!, involves two monochrome spaceships called "the needle" and "the wedge" (though their appearances have been modified for the coin-op version) each controlled by a player, attempting to shoot each other while maneuvering on a two-dimensional plane in the gravity well of a star, set ...