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  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second. Instructions per second ( IPS) is a measure of a computer 's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  3. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    Cryptographic (e.g. RDRAND, AES-NI) Discontinued (e.g. 3DNow!, MPX, XOP) v. t. e. The x86 instruction set refers to the set of instructions that x86 -compatible microprocessors support. The instructions are usually part of an executable program, often stored as a computer file and executed on the processor.

  4. Comparison of Intel processors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Intel_processors

    Core i7, on the desktop platform no longer supports hyper-threading; instead, now higher-performing core i9s will support hyper-threading on both mobile and desktop platforms. Before 2007 and post-Kaby Lake, some Intel Pentium and Intel Atom (e.g. N270, N450) processors support hyper-threading. Celeron processors never supported it.

  5. Microprocessor chronology - Wikipedia

    en.wikipedia.org/wiki/Microprocessor_chronology

    1990s. The 32-bit microprocessor dominated the consumer market in the 1990s. Processor clock speeds increased by more than tenfold between 1990 and 1999, and 64-bit processors began to emerge later in the decade. In the 1990s, microprocessors no longer used the same clock speed for the processor and the RAM.

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    Cycles per instruction. In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor 's performance: the average number of clock cycles per instruction for a program or program fragment. [ 1] It is the multiplicative inverse of instructions per cycle .

  7. Simultaneous and heterogeneous multithreading - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_and...

    Simultaneous and heterogeneous multithreading ( SHMT) is a software framework that takes advantage of heterogeneous computing systems that contain a mixture of central processing units (CPUs), graphics processing units (GPUs), and special purpose machine learning hardware, for example Tensor Processing Units (TPUs). [1] [2]

  8. Nvidia - Wikipedia

    en.wikipedia.org/wiki/Nvidia

    This is used in the GeForce GTX 970, which therefore can be described as having 3.5 GB in its high speed segment on a 224-bit bus and 0.5 GB in a low speed segment on a 32-bit bus. [205] On July 27, 2016, Nvidia agreed to a preliminary settlement of the U.S. class action lawsuit, [203] offering a $30 refund on GTX 970 purchases. The agreed upon ...

  9. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multithreading (computer architecture) A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution .