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Instructions per second. Instructions per second ( IPS) is a measure of a computer 's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.
Cryptographic (e.g. RDRAND, AES-NI) Discontinued (e.g. 3DNow!, MPX, XOP) v. t. e. The x86 instruction set refers to the set of instructions that x86 -compatible microprocessors support. The instructions are usually part of an executable program, often stored as a computer file and executed on the processor.
Core i7, on the desktop platform no longer supports hyper-threading; instead, now higher-performing core i9s will support hyper-threading on both mobile and desktop platforms. Before 2007 and post-Kaby Lake, some Intel Pentium and Intel Atom (e.g. N270, N450) processors support hyper-threading. Celeron processors never supported it.
1990s. The 32-bit microprocessor dominated the consumer market in the 1990s. Processor clock speeds increased by more than tenfold between 1990 and 1999, and 64-bit processors began to emerge later in the decade. In the 1990s, microprocessors no longer used the same clock speed for the processor and the RAM.
Cycles per instruction. In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor 's performance: the average number of clock cycles per instruction for a program or program fragment. [ 1] It is the multiplicative inverse of instructions per cycle .
Simultaneous and heterogeneous multithreading ( SHMT) is a software framework that takes advantage of heterogeneous computing systems that contain a mixture of central processing units (CPUs), graphics processing units (GPUs), and special purpose machine learning hardware, for example Tensor Processing Units (TPUs). [1] [2]
This is used in the GeForce GTX 970, which therefore can be described as having 3.5 GB in its high speed segment on a 224-bit bus and 0.5 GB in a low speed segment on a 32-bit bus. [205] On July 27, 2016, Nvidia agreed to a preliminary settlement of the U.S. class action lawsuit, [203] offering a $30 refund on GTX 970 purchases. The agreed upon ...
Multithreading (computer architecture) A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution .