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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Subzero. Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. The game was released on 13 August 2013 on iOS and Android, and the Windows and macOS versions on 22 December 2014. In Geometry Dash, players control the movement of an icon and navigate music-based levels while avoiding obstacles ...

  3. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++, C#, Lua, and JavaScript. The framework offers a wide range of ...

  4. List of geometers - Wikipedia

    en.wikipedia.org/wiki/List_of_geometers

    Jean-Victor Poncelet (1788–1867) – projective geometry. Augustin-Louis Cauchy (1789–1857) August Ferdinand Möbius (1790–1868) – Euclidean geometry. Nikolai Ivanovich Lobachevsky (1792–1856) – hyperbolic geometry, a non-Euclidean geometry. Michel Chasles (1793–1880) – projective geometry.

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  6. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    e. In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher.

  7. History of geometry - Wikipedia

    en.wikipedia.org/wiki/History_of_geometry

    Geometry (from the Ancient Greek: γεωμετρία; geo- "earth", -metron "measurement") arose as the field of knowledge dealing with spatial relationships. Geometry was one of the two fields of pre-modern mathematics, the other being the study of numbers (arithmetic). Classic geometry was focused in compass and straightedge constructions.

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