enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. RealThings - Wikipedia

    en.wikipedia.org/wiki/RealThings

    IBM RealThings is a software interface design methodology proposed by IBM in 1998. Instead of using traditional computer-based elements, RealThings proposes that images of physical real-life objects are used instead. This was aimed to be more "natural and intuitive, allowing users to focus more on their tasks and less on computer artefacts". [1]

  3. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [1]: 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual ...

  4. Real world object - Wikipedia

    en.wikipedia.org/wiki/Real_world_object

    Real world objects in the context of library science include library non-text-based equipment, tools, devices, and other three-dimensional objects that the user handles, manipulates, or may observe tactilely, and that allow him or her to gain experience and knowledge about the device, learn about how the real world functions, or access digital tools and content. [1]

  5. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    Originally meant to be compared to real-life setup to test physicality of simulated optics 5 quads, 1 light source Scene includes multiple models and light source. Many versions exist, but only one of them is considered the standard Cornell box; the color of the left and right walls is important. Suzanne: 2002 Willem-Paul van Overbruggen for ...

  6. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.

  7. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    This can be compared to taking a photo or filming the scene after the setup is finished in real life. [1] Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering ...

  8. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    The 3D space used for interaction can be the real physical space, a virtual space representation simulated on the computer, or a combination of both. When the real physical space is used for data input, the human interacts with the machine performing actions using an input device that detects the 3D position of the human interaction, among ...

  9. List of datasets in computer vision and image processing

    en.wikipedia.org/wiki/List_of_datasets_in...

    complex everyday scenes of common objects in their natural context. Object highlighting, labeling, and classification into 91 object types. 2,500,000 Labeled images, text Object recognition 2015 [12] [13] [14] T. Lin et al. SUN Database Very large scene and object recognition database. Places and objects are labeled. Objects are segmented. 131,067