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Illuminati is a card game made by Steve Jackson Games (SJG), inspired by the 1975 book The Illuminatus! Trilogy , by Robert Anton Wilson and Robert Shea . The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical.
Cards come in three main types: Illuminati cards, Plot cards, and Group cards. Illuminati and Plot cards both feature an illustration of a puppeteer's hand in a blue color scheme on the rear side, whereas Group cards feature a puppet on a string in a red color scheme. [17] Each Illuminati card represents a different Illuminati organization at ...
A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master. This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.
The book contains Steve Jackson's production reports about planning sessions leading up to the publication of the game; complete and updated rules, as well as optional rules and variant games; official tournament rules; suggested strategies and deck builds; an overview of every card published in the initial print run; a complete card list
Enough is a memoir by Cassidy Hutchinson that centers on her time as assistant to Mark Meadows, the White House chief of staff during the Trump presidency, and her experiences after the January 6 United States Capitol attack.
The audience functions as Eddie's congregation. The script draws from conspiracy theories (including the titular Illuminati, as well as the assassination of John F. Kennedy and the Freemasons), vaudeville humor, and pop culture references, such as Paul Lynde and The Seventh Seal (whereby the Reverend Eddie plays a game of basketball against Death).
Illuminati was similar to the Steve Jackson card game of the same name in that players controlled one of various "Illuminated" groups and try to dominate the world. [8] The game's central focus was conspiracy and intrigue. [9] 24 players acted as secret organizations. [9] The game had four phases.
The Illuminati plot to bring revolution to England is a central thread. Angels & Demons (German title: Illuminati), Dan Brown's 2000 precursor to 2003's The Da Vinci Code, is about an apparent Illuminati order plot to destroy its enemy the Catholic Church by using antimatter to blow up the Vatican while Papal elections are being held.