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A quadruple jump or quad is a figure skating jump with at least four (but fewer than five) revolutions. [1] All quadruple jumps have four revolutions, except for the quadruple Axel, which has four and a half revolutions. The quadruple toe loop and quadruple Salchow are the two most commonly performed quads.
The toe loop jump is the simplest jump in figure skating. [37] It was invented in the 1920s by American professional figure skater Bruce Mapes. [38] In competition the base value of a single toe loop is 0.40; the base value of a double toe loop is 1.30; the base value of a triple toe loop is 4.20; and the base value of a quadruple toe loop is 9 ...
zlib (engine) / LGPL-2.1-or-later [25] (game code) LGPL-2.1-or-later [25] 3D: A voxel engine for building games similar to Infiniminer and Minecraft. Lugaru: 2005 2017 Action/third-person shooter: GPL-2.0-or-later: CC BY-SA [26] 3D: A game by Wolfire Games where the player is an anthropomorphic rabbit who seeks revenge when a group of enemy ...
Pair lift groups [5]; Groups Position Notes One: Armpit hold position: Two: Waist hold position: If the lift is accomplished with a simple loop-type take-off and the woman position is vertical, with her head up facing either direction and with no other variations, the lift is categorized as a Group Two position; any other position by the woman is categorized as a Group Three position.
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In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. [1] The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve.
Quadruple may refer to: 4-tuple, an ordered list of elements, with four elements; Quad (figure skating), a figure skating jump; Quadruple (computing), a term used as alternative for nibble in some contexts; Quadruple-precision floating-point format in computing; Multiple birth with four offspring; A term for winning four football trophies in a ...
Additionally, the difference in base value between a triple Axel and a triple Lutz is 2.2 points, whereas between a quadruple toe and a triple Axel it is only 1.6 points. The degree of difficulty, however, between a triple Axel and a quad is greater than the degree of difficulty between a triple Lutz and a triple Axel. [citation needed]